![]() ![]() Optimized viewport update checks in scenes with many particles/duplis.The Materials Management is a weak Point in Blender - as it is.Īlso the way how Blender currently updates. The only material management system that works most often is here the VX-Material Library. Sidenote, also Blenderkit and Blendermada who offers this sort of Materials for cycles and Evee do not always work as expected. At least here.Īnd let me add that such a system for materials would be much more important then with assets. While the assets are very well designed, the system looks like Alpha-Stuff, not even Beta. Just switching from CPU to CUDA sometimes leads to a immediate Blender shutdown, no error message.Īlso the thumbnails may not even appear if CUDA is enabled by default.īut even then with CPU, a simple Click on one of the downloaded assets, crashed Blender sometimes. So why not give the user a lot of materials, that are done by experienced users right at hand?Īnd there is nothing against a Online Library with Objects.įrom first tests I would say that its more stable if i use CPU instead of CUDA. You can (in most cases) not just use the Evee and Cycles Materials. The point is, Luxcore needs own materials. Maybe it should first download the assets, i assume the problem arises because the online connection is not so good currently.Īlso the assets should be sorted in a way they are good starting points for own projects.Īssets that you can not change later do not make much sense. Its not stable here (ok i am using 2.90). However this implementation just leaded to the 5th Blender crash between loading the assets. This would make usage for beginners much easier. Maybe also some sort of stage with ready-made lights. Generally I like the idea of having a set of tested Materials at hand. Or support the LuxCore team on bountysource ( ) for further development of the library, e.g. To support the artist for creating new content you can donate on his patreon account ( ). There is a short demo video available on youtube: It is better to choose one of the two methods and keep it for the project. Mixing of linking and appending can lead to unpredicted behaviour due to a blender bug. You can choose if the asset should be linked or appended in the panel. The asset bar can be translated with the middle mouse button and resized on the edges with the left mouse button. An already cached asset is indicated via the green bar beneath the thumbnail. If the asset is dragged into the scene for the first time, it will be downloaded form the server and cached locally. The asset can be rotated with the scroll wheel in 90° steps. While in drag mode there is the bounding box of the asset and an arrow for the front side. The asset will be placed on the ground plane or on the surface of another object if there is one which will be intersected. If you want to add an asset to the scene you can drag the thumbnail into the scene. The assets can be scrolled with the scoll wheel of the mouse. After loading the assets from the server there are different categories available. To display the asset bar click on the 'Asset bar' button. You can access the library via the UI Panel on the right side of the 3D viewport. ![]()
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